It’s a risky move that leaves them vulnerable, meaning that teams have to strategize if they’re going to protect them. As an added twist, a player can climb to the top of its head and hold the circle button to “dance,” which activates a boost after a short amount of time. Rubber Duck Party has two players fighting for control of a giant yellow duck that moves into enemy territory when a team grabs it. Other modes put forth some similarly nuanced ideas. The moment you have a match like that, you’ll more easily understand Foamstars‘ competitive potential. It ended in a nail-biting victory as we flanked the MVP from different directions, using foam to hide our approach and dodge enemy attacks. My crew was forced to get strategic as we found creative ways to defend our star while still moving across the arena and painting our opponents into a corner. Smash the Star, and Foamstars at large, clicked in one surprisingly tense round where both my team and our rivals spawned one another’s stars. The team must take them out to win the round. Once a team gets seven chills, someone on the opposing team becomes an “star player” with extra health that regenerates over time. It’s a two-part mode that starts starts with teams trying to “chill” (its friendlier version of kill) one another by foaming up players, turning them into a big soap ball, and surfing into them to finish them off. I’d start to see the greater potential of Foamstars when partying up with friends and diving deep into its signature mode, Smash the Star. While that system is limited due to the fact that I can’t build too high or create many distinct shapes, the system creates enough room for strategy that it’s fun enough to experiment with. Maps feature a lot of flat space, which gives me room to build up walls of foam that I can use to hide from enemies, climb up to high platforms, or sneak around the map to flank my foes. Most notable among those is that there’s a slight building component to it, bringing just a hint of Fortnite to Splatoon. Though there’s a surprising learning curve here, I eventually did reach the surface and was able to grasp on to Foamstars‘ genuinely clever ideas. I’d start to see the greater potential of Foamstars when partying up with friends … My first matches were a chaotic mess of cotton candy colors that made it hard to see the action, let alone understand its nuances. It can also be tough to tell how to even hit enemies due to enormous bubble bullets with unclear hitboxes. Its more visually cluttered than Splatoon, with massive mounds of soap covering the battlefield. Despite those similarities, Foamstars is significantly harder to parse in just a few matches. Players can surf over their own team’s soap, fusing traversal and shooting together into one system. Two teams go head-to-head in nontraditional multiplayer modes that see them covering both the arena and one another in colorful suds. The only difference is that it’s a lot more confusing at first glance. I couldn’t blame anyone for thinking it’s a bootleg version of Nintendo’s Splatoon at a passing glance it looks and sometimes sounds exactly like that series. Foamed upĭeveloped by Toylogic, Foamstars is a nonviolent 4v4 shooter where players cover one another in pastel suds. Grating presentation and jaw-dropping microtransactions drown a charming oddity under layers of foam that threaten to sink its long-term potential. The problem is that it puts its worst foot forward at nearly every turn. The more time I spend with Square Enix’s kid-friendly shooter, the more fun I’ve found in its creative fusion of Splatoon and hero-centric titles like Overwatch. How to play Happy Friyay Party and Extreme Party in Foamstarsįoamstars: release date speculation, trailers, gameplay, and moreįoamstars is Square Enix’s spin on Splatoon
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